I build mobile games for iOS and Android in Unity or Unreal Engine: 3D models and animations in Blender, ads and in-app purchases, publishing on the App Store and Google Play. A complete game usually takes 2–3 months.
I build complete mobile games for iOS and Android in Unity or Unreal Engine: 3D models and animations made in Blender, gameplay, monetization through ads and in-app purchases, then publishing on the App Store and Google Play. You get a game that’s ready to launch, not just a prototype.
We choose the right engine for the game: Unity for fast, lightweight mobile games, Unreal Engine for top-tier 3D graphics. Gameplay, levels, menus, settings and progress saving.
Characters, objects and scenes modelled in Blender, with textures and animations (walking, attacks, effects, animated UI), optimized to run smoothly on phones.
Google AdMob and Unity Ads: rewarded, interstitial and banner ads, placed so they generate revenue without ruining the player experience.
Coins, bundles, ad removal or subscriptions, through Google Play Billing and the App Store, with server-side payment validation.
When needed: real-time online games with an authoritative server (anti-cheat), player accounts, leaderboards, friends and daily rewards.
Music and sound effects, particles, transitions and a clear interface adapted to phone and tablet screens.
I prepare the builds, icon, screenshots, description and privacy policy, then publish the game on Google Play and the App Store, including internal testing.
Player and revenue statistics, crash reporting and post-launch updates with new levels, events and game balancing.
Simple, addictive games with short sessions, monetized mainly through ads.
Levels, progression, daily rewards, card and board games, single-player or multiplayer.
3D worlds, animated characters, racing, adventure or simulators, with graphics optimized for mobile.
Promotional games for marketing campaigns, contests and customer loyalty.
We define the idea, the audience, the visual style, the game engine and the monetization model.
A playable version of the core mechanic, so you can test whether the game is fun.
3D models, animations, levels, sound, ads and purchases, with test builds on your own phone.
Publishing on Google Play and the App Store, followed by updates and post-launch support.
Generally 2–3 months from concept to release, depending on the game’s complexity, the number of levels and how much 3D content and animation it has.
For most mobile games I recommend Unity: it’s lightweight, runs well on older phones and has the best ad integrations. We use Unreal Engine when the game needs highly realistic 3D graphics.
Through ads (AdMob, Unity Ads), in-app purchases (coins, bundles, ad removal) or a mix of both. I’ll propose the model that suits your game and audience.
Yes. I prepare everything Google Play and the App Store require (builds, screenshots, description, privacy policy) and publish the game on your developer account.
Tell me briefly what game you want to make. I’ll reply within 24 hours with a time and budget estimate.